LAST EDITED ON May-15-03 AT 06:05 PM (EDT)
Just a wee question. I noticed that to my pleasure in both German Railroads 2 and Protrain 3, I can hear the sound of each wagon and carriage of passing trains in both cab and passenger views. When I load up another route, say Cajon, this just doesn't happen; you can perhaps hear only the locomotive(s) of the passing trains. Is there a good reason for this and is there anything I can to do enable this for other routes/trains?Ta,
David.
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RE: Sounds of other trains, csantucci, May-16-03, 08:06 AM, (1) RE: Sounds of other trains, sniper297, May-17-03, 02:51 PM, (2) RE: Sounds of other trains, sniper297, May-17-03, 08:57 PM, (3) RE: Sounds of other trains, sniper297, May-17-03, 10:56 PM, (4) Hello? Anybody home?, sniper297, May-18-03, 05:54 PM, (5) RE: Hello? Anybody home?, scefhwil, May-19-03, 05:33 AM, (6) Back from vacation!!, sniper297, May-19-03, 09:37 AM, (7) RE: Back from vacation!!, scefhwil, May-19-03, 06:47 PM, (8) RE: Back from vacation!!, sniper297, May-19-03, 07:20 PM, (9) RE: Back from vacation!!, scefhwil, May-20-03, 08:26 AM, (10) RE: Back from vacation!!, sniper297, May-20-03, 11:27 AM, (11) RE: Back from vacation!!, scefhwil, May-20-03, 12:19 PM, (12) RE: Back from vacation!!, sniper297, May-20-03, 05:57 PM, (13) Back from work!!, scefhwil, May-20-03, 06:45 PM, (14) RE: Back from work!!, sniper297, May-20-03, 09:08 PM, (15) RE: Back from work!!, sniper297, May-21-03, 10:46 AM, (16) RE: Back from work!!, scefhwil, May-21-03, 07:25 PM, (17) RE: Back to the old drawing board!, sniper297, May-21-03, 11:02 PM, (18) RE: Back to the old drawing board!, scefhwil, May-22-03, 04:22 AM, (19) "...You can hear, the whistle blow, a hundred miles...", sniper297, May-22-03, 11:42 PM, (20) RE:, scefhwil, May-23-03, 06:57 PM, (21) RE:, Jeff_Ashton, May-23-03, 10:45 PM, (22) RE: WHONK!, sniper297, May-24-03, 12:01 PM, (23) RE: WHONK!, csantucci, May-25-03, 03:33 PM, (24) RE: WHONK!, scefhwil, May-25-03, 06:00 PM, (26) No More WHONK!, scefhwil, May-25-03, 05:56 PM, (25) RE: No More WHONK!, sniper297, May-26-03, 08:52 AM, (27) RE: No More WHONK!, scefhwil, May-26-03, 06:41 PM, (28) Hoot, toot, & whistle, sniper297, May-27-03, 08:50 AM, (29) RE: No More WHONK!, csantucci, Jun-03-03, 03:51 PM, (30) RE: No More WHONK!, sniper297, Jun-03-03, 11:00 PM, (31)
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Question is, if I clone the .eng file for an AI specific engine (still don't know why I should have to, the blasted SD40s and GP38s I use are player driveable, and don't need this kind of fiddling to make AI noise), is it possible to add everything to the activation section and either leave a blank deactivation section or eliminate it entirely?
Oughtta go post a bragging thread, I'm sure that's some kind of record. What I found was that at 600 and 400 meters closing, there's two double whistle blasts about every 3 or 4 minutes when going against the traffic, one thing I hadn't considered was that you can be approaching one train head on, while another is approaching from the side to go overhead on a different track, and you end up with 