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Diesel engine sounds

Diesel engine sounds – image 1

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Reading Topic #223

Charter Member · 72 posts

I like MSTS, I really do, but I see trains go by within 50' every day. And MSTS has ALOT of missing componets when it comes to engine sounds.
Im no sound tech. But Is it possible to make a sound file more realistic? I mean when the engine is cranked wide open, You should be able to hear the supercharger whining. The whole engine sound at least externally should be extremely loud and thundering. The subwoofer on my system should be vibratting accross the floor!! (sarcastically, slightly!) All the engines I have ever played seem to quiet down when at 100% ASS!!
That just aint real. And what about the air valves occasionally releasing air like a semi, but about 6X more of it at once! Or the Idle "tss-------tss------tss----------tss---------tss---tss--------tss" you hear (whatever the "chirping air" is). If I had the skill\patients to create such a sound file(s) I would. But I dont. So Im askin if any of you sound guys can create such a reality. And put the SIMULATOR back in place of the "black-and-white bag" MSTS calls diesel loco sound. Avid Train Watcher
ZacWC-OH

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Member since Sep-28-02 · 23 posts

RE: Diesel engine sounds

I greatly agree the sounds are on the low end =(..But if anyone could make realistic sounds it would be awesome...
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Charter Member · 261 posts

RE: Diesel engine sounds

LAST EDITED ON Oct-10-02 AT 02:39 AM (EDT)

This reminded me of an issue I used to run into all the time in my previous life as a church mucician..."volume" vs "dynamic level".With "real" sounds ie. a train traveling 70 mph or a large pipe organ, there are many sounds occuring at the same time, from independant sources. This creates a large "volume" of sound. This sound may or may not be particularly "loud", but the "force" or "weight" of the sound is substantial. THe "dynamic level" of a particular sound is what we have all come to regard as "volume" (from the knobs on our radios and TV's). This is actualy the "looudness" of the sound It is very possible to have a large volume of sound at a low dynamic level...the problem comes when you try to replicate that effect artificially. with even the best sound systems, digital sampling or synthisis on any electronic device, You are still relying on a camparitve few "sound sources" ...the speakers. You can increase the dynamic level, ie. make the sound louder, but the "volume" of sound is still fairly small.In a pipe organ, the volume of sound is controlled mainly by the number of stops you have pulled out...the dynamic level is usually controlled by placing those pipes in a box with shutters that open and close to muffle the sound. In just about any electronic device, this effect is simmulated by the wattage sent to the speakers. Even if you have 50 seakers in an electronic organ, you are still only using 50 sources for the sound. A pipe organ may use 500 individual pipes, all speaking at the same time at diferent dynamic levels, to produce the same sound. Think amps verses volts, or psi vs rate of flow...a low voltage, high amperage charge can kill you, a high voltage, low amperage charge won't. Of course it's a lot more complicated than that, but thats it in a nutshell.A good way to simulate a high volume of sound for your .wav files in MSTS is to increase the low frequancies of the sound, using a sound editor like "Goldwave". That way if you have good "woofers", you "feel" the sound more...The perceived weight of the sound is increased.I hope that makes sense to you!Best regards,John

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