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I just reloaded MSTS about about 8 months when it was off my drive so I'd like to see if I have a few things right.If I have helpers it is a good idea to make two eng files, one for the road engines and one AI for the helpers?When I do this I then have three choices. I can listen to the helpers idle across the line. I can silence the helpers and hear only the road engine. Or, I can point the helpers to the generic sound files and have their sound dependent upon wheel speed. Is this correct?Is there any way to tweak the generic sounds, especially diesel?Mike Woodill
RE: Helpers & AI Revisted, Rhennar, Sep-21-02, 03:22 PM, (1) RE: Making AI Helpers, woodman, Sep-22-02, 11:15 AM, (2) RE: Making AI Helpers, Rhennar, Sep-22-02, 03:38 PM, (3) RE: Making AI Helpers, scefhwil, Sep-28-02, 03:28 AM, (4) RE: Making AI Helpers, Rhennar, Sep-28-02, 12:05 PM, (5) RE: Making AI Helpers, yardlimit, Sep-28-02, 03:27 PM, (6)
Mike, Don't know much about sounds, but if you want an engine as helper only do this: copy the **.eng file, save it as #**.eng, change the lines wagon and engine to #** and delete the whole cabview line. Have the #**.eng file in the same folder as the **.eng file.Ted
That pretty much what I do. Except, after stripping out the cab view statement, I rename them AI_xxx and point the sound to the generic diesel sound package. That way I don't have any idling locomotives in the consist. The problem is that their sound is now dependent upon wheel revolutions. In fact, it is the generic sound file that I'd like to improve.
Yeah well, As I said, I'm no sound man, so this is out of my hands. And I forgot to mention that I change the name of the engine also to #name at the bottom of the .eng file so I can tell them apart. Ted