I understand what looping cue points are for. That's obvious. What I'm wondering is what are event markers for? For instance, in the factory provided sound file d9_horn1.wav, there's cue points which loop, but there are also several markers in between that LOOK like they might be for cutting the sound short for an event? I'm not sure. Any advice on this? What would the purpose of having markers be for in MSTS's context?
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