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Cab development

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Reading Topic #593

Member since Jul-27-04 · 2 posts

Cab development – image 1

LAST EDITED ON Jul-29-04 AT 02:13 AM (EST)

Does any body know of a good tutorial on how to use the cab editor. something easy to follow.

RAILARTIST Cab development – image 2

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Charter Member · 219 posts

RE: cab development

Hi Roger,
Easy? Thats a good one. It's probably like trying to decipher a Monty Python movie in one sitting.Try this link:
(It's a start)http://www.railpage.org.au/steam4me/trainsim/tutorials/index.htmlGo down a few pages to Model Design and you will find a tutorial on Cab Design. BUT!!! One word of caution. BACK UP!! the cvf file you want to play around with, The Cab Editor has a reaql tendency of corrupting the cvf file you are working on. (basically any throttle and/or brake settings). If you are creating a new cab then make sure all your ace files are in the same folder that the cvf file is going to be in. Once you have sucessfully created the cab then you can go back into the cvf file and alias any ace files that want to.
This is in the rough but I have had some success with this.
I also think that the engine name in both the cvf file and the eng file should be the same.

Cab development – image 3
From Potatoes to Trains We'll skin 'em all

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Member since Jun-18-04 · 50 posts

RE: cab development

Hey deweymitch,How's you M420W cab coming?? It looks good from the shot's I've seenRedfox
Future engineer for the New Brunswick East Coast Railway"Grab Life By The Horns!"- Dodge

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Charter Member · 219 posts

RE: cab development

Hey Red,
As usual there are just a few more little details to finish. Seems like I'm always finding something to add or remove. Hopefully this weekend and maybe a cab for an Alco RS36 (D&H) and another for a GP-18 (B&M). Guess I got to take out a few pokers out of the fire and just do itDwight......

Cab development – image 4
From Potatoes to Trains We'll skin 'em all

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Member since Jul-27-04 · 2 posts

RE: cab development

Cab development – image 5

LAST EDITED ON Aug-27-04 AT 01:13 AM (EST)

I have a couple of questions. what color do the windows have to be to see through black or white and do they have to be an alpha channel (i'm having problems with that) No.2 Why did my TGA tool quit working all of a sudden (it can't find Makeace I don't think?) And three does my bitmap have to have a transparency and what is that? Is it just a layer thats transparent. I have paint shop Pro

RAILARTIST Cab development – image 6

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Charter Member · 219 posts

RE: cab development

Good morning Roger,1. The window color depends how you are converting the file with TGATool2, If you set the transparency to 1 bit then you have either black (transparent) or white (opaque). If this box is not checked then you have anything grey in between. Just remember, as you go towards white the less transparent the windows will become.2. You can find TGATool at:
<http://fly.to/mwgfx>3. Bitmaps (BMP files) cannot and do not support transparencies. They have to be TGA format and at 32bit (24 bit for image and 8 bit for alpha) AND only one "alpha" channel is supported. I usually use the background (base) layer for the alpha channel. I am also using PSP7Hope this helps
Dwight

Cab development – image 7
From Potatoes to Trains We'll skin 'em all

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