I'm trying to hack a generic steam cabview using the NALW big boy for a template (stop, thief!), and I'm wondering about several things,
1. If I manage to get the position (in the .cvf file) in the right place, will the boiler be visible?
2. Is there a way to figure out how far left/right, how high, how far back the position should be based on the numbers given in the .eng file? I guess the first question is, does the length in the .eng file include the tender (IE, overall length) or just the engine?Here's my "B'guess&B'god" hacking attempts on the 2-8-0 so far;
Since the big boy is a hell of a lot longer than the 2-8-0, obviously the default -16 is too far back, what I'm looking at here is the side of the tender up top. Oddly enough, the engine is not visible ahead of the tender.
Note the 405 on the side of the coal bunker, gives an idea of where the viewpoint in the first shot is.
Moving the view forward by changing the -16 to -8, -7, -6, etc., and moving the view down and left hasn't given me a boiler view yet.
Can you actually see the boiler in the window, or do you actually have to paint one on? Is this why nobody makes a steam cab view where you can actually see where you're going?
As for the obvoius first return question, yes, I am crazy.
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RE: Numbers and boiler views?, kevarc, Jul-10-02, 05:23 PM, (1) RE: Numbers and boiler views?, sniper297, Jul-10-02, 08:02 PM, (2) RE: Numbers and boiler views?, smmille1, Jul-10-02, 08:20 PM, (3) RE: Numbers and boiler views?, kevarc, Jul-10-02, 09:59 PM, (4) RE: Numbers and boiler views?, kevarc, Jul-11-02, 09:21 AM, (5) RE: Numbers and boiler views?, ctillier, Jul-11-02, 11:10 AM, (6) RE: Numbers and boiler views?, sniper297, Jul-13-02, 03:38 PM, (7)
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And here's my hack with the window and alpha enlarged:
And when I put that in the bigboy cabview folder, I get this;

