Hi folks ! ;DTo animate a lever you ´ve to describe how many frames the lever has and the several positions of the lever in the *.cvf file. Who knows which number is assgined to which task ? And whats the connection of the NumValues to the NumPositions ?f.e.:NumFrames ( 12 4 3 ) NumPositions ( 5 0 1 9 10 11 ) NumValues ( 5 0 0.2 0.85 0.9 0.95 ) any ideas ?RD
Hey, my man.The settings in the cvf file for the brakes (and throttle and dynamics etc) relate to the settings in the locos eng file.To disect your example:NumFrames ( 12 4 3 ) NumPositions ( 5 0 1 9 10 11 ) NumValues ( 5 0 0.2 0.85 0.9 0.95 )NumFrames: The graphic file contains 12 pictures in a grid 4 across by three down (4x3=12).NumPositions: This is defined in the eng file and these values are transferred to the cvf file. The brake usually has 5 positions and represents Released, Hold, Lap, Supression and Emergency. 5 = the number of points eg released, hold, etc.0 1 9 10, 11 represent the number of the graphic element displayed for this setting. The sim displays the intervening graphic on whim.NumValues: 5 = the number of values which must match the number of graphic positions. The values which follow are the settings actually used when the brake handle is moved to a given position.So in the sim, move the brake handle to Supression, the control will display element # 10 of you graphic file, counted across then down; and apply 90% of the max braking value defined in the eng file. -------SamSpade-------- ---"Power for You"---