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The optimal Graphic Aperture size for MSTS

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Charter Member · 140 posts

I've 1 GB of memory installed on Asus P4C800-E motherboard with ATI
Radeon 9800 PRO 128 MB.
What is the optimal graphic aperture size selected in BIOS in order to smooth somehow the jerky play of MSTS.Thanks.Adam

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Member since Apr-8-03 · 1844 posts

RE: The optimal Graphic Aperture size for MSTS

64 or 128MB is recommended by most card manufacturers. Many people make the mistake of setting it too high because they figure their card can "handle" it. Try either and decide which performs better, or run some benchmarking software for hard proof.But don't get excited thinking it will solve the stutter, as that is a hard drive caching issue.-Jeff

Union Pacific fan.

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Charter Member · 4532 posts

RE: The optimal Graphic Aperture size for MSTS

I believe Cacheman from Outertech does a pretty good job of reducing the stutters if you have a "reasonable" sized machine....IMHO a Reasonable Size for running MSTS
AthlonXP/2400 or higher/P4 2.8 with hyperthreading or higher
512mb of memory or more
GeForce/Ti4200 w/128mb or ATI equivelent or Better Video card
7200RPM Hard disk preferrably with 8mb of cache or more...Chuck Schneider
Chief Cook, Bottle Washer and (Virtual) CEOThe optimal Graphic Aperture size for MSTS – image 1

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Member since Mar-18-04 · 1 posts

RE: The optimal Graphic Aperture size for MSTS

>I believe Cacheman from Outertech does a pretty good job of
>reducing the stutters if you have a "reasonable" sized
>machine....
>
Well, I selected 256MB since I had a feeling that 128MB resulted with more pausing.
I'll try Cachman XP 1.1 with EndItAll 2, but I'm rather sceptic.
Interestingly, the core engine of MSTS has more to do than simple textures processing, since I've installed Delta Force Black Hawk Down which has very dense and complicated graphics, but the gameplay is very smooth, the same is with Trainz 2004.Cheers,Adam

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