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"Creating any activity using ex AI locomotives"

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ozinoz (22 posts)
Aug-05-01, 05:44 PM (EST) "Creating any activity using ex AI locomotives" I am hoping somebody can help me with this. I have been trying for the past 2 weeks to create an activity using one of the now "driveable" AI locos. Creating the activity itself is not a problem, and have created a handfull using the "normal" driveable locos, but as soon as I try to create an activity using one of the tweaked AI locos as the player service, TS fatally crashes (ALT_CTRL_DEL time). It is fine in explore mode, and appears fine in the Activity editor to verify and run through the senario, but as soon as the activity is selected in TS, its all over. Is there an additional tweak needed to make them "more useable"?
Many thanks, and here's hoping guys - I am getting desperate
(I want my...I want my....I want my LMS!! - apologies to Dire Straits)OZ
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Subject Author Message Date ID RE: Creating any activity using ex ... andreastog Aug-06-01 1 RE: Creating any activity using ex ... stevealex Aug-06-01 2

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andreastog (1 posts)
Aug-06-01, 02:05 AM (EST) 1. "RE: Creating any activity using ex AI locomotives" Same happened to me with BNSF SD-40.Andreas Remove | Alert Edit | Reply | Reply With Quote | Top
stevealex (11 posts)
Aug-06-01, 05:22 PM (EST) 2. "RE: Creating any activity using ex AI locomotives" I think that Dokkensound found a boo-boo in the SD40 engine file, and has incorporated it into his working files to be included in the next locomotive update. There are a lot of fixes in that update, and should be real user friendly to install those engine patches.Stevealex Remove | Alert Edit | Reply | Reply With Quote | Top

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