Archived thread - Read only Previous Topic | Next Topic
Started by HAC3 posts2 min read
Notice to all visitors and members of the Train-Sim.Com message forums: If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.
Archived thread - Read only Previous Topic | Next Topic
Printer-friendly copy Email this topic to a friend
Reading Topic #16
HACCharter Member · 1301 posts
OK.. I've edited the BMP amd TGA files. and am ready to start the compile. Lets say I'm using the standard Dash-9 loco, but with a new skin. Lets call it ABC. So now I have ABC.bmp and ABC.tga. I've renamed and edited (and saved as Unicode) the .s .sd and .eng files. These are all in an ABC sub-folder in the TRAINSET folder. I've copied over the DASH-9 folder as well.. What should my ace files be named?.. Do I use the usd2dash9col1 and col2 filenames? Do I need the rest of the dash-9 files (dash9.ace,loco.ace, us2dash9.ace, etc.) in the subfolder as well? If someone can give me a good detailed explanation of what file names MUST be present and where , I'd be happy to start writing the FAQ.. Any info on how the texture mapping is laid out would help as well, so I van have a go at skin templates.. Thanks, Harold
Printer-friendly page | Top
DKlemmCharter Member · 2013 posts
RE: Exactly what files are needed to have a new loco available?
Since you have the ABC subfolder and .eng, .sd, and .s already dealt with, all you need is to make the ace files. Use the same names as already in the ABC subfolder. So do, 'makeace abc.bmp us2dash9.ace' and then 'makeace abc.tga us2dash92.ace'. Place these in the ABC subfolder replacing the existing ones. Now go make a consist using your new engine and off you go. BTW, I make my consist before repainting with the new engine name. That way as I repaint, I can see how it looks in MSTS. I found that shades between Paint Shop Pro and MSTS are different as well as with reused polys, colors show up where I don't want them.David
Printer-friendly page | Top
HACCharter Member · 1301 posts
RE: Exactly what files are needed to have a new loco available?
Thanks.. Was missing that part.. another piece of the puzzle..cheers Harold