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MSTS Activity Design

Dropping of player's cars

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Reading Topic #1773

Charter Member · 57 posts

If the player's service starts with a consist and you want to make dropping off some of the cars at a siding an Action Event, what do you do?The editor say "Select a car", but the player's service doesn't appear on the map, so cars cannot be selected from it. To get around this, I have been "verifying the starting state" and then I'm able to see the cars to be selected.This seems to be a rather awkward method and counter-intuitive (subjectively speaking).So ... is that *it* or am I overlooking the "proper" method?

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Charter Member · 5623 posts

RE: Dropping of player's cars

nope, that is it.Kevin Arceneaux
DEFAULT IS FOR DUMMIES
Cry havoc and Let slip the dogs of war.
Lone Wolf Activities Forum and Activity Packs are on www.3DTrains.comDropping of player's cars – image 1

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Charter Member · 57 posts

RE: Dropping of player's cars

Yup, I thought as much! Thanks Kevin.

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