Hi, I have made a texture on the signal but the texture is on the wrong angle. That means that it shines vertical downwards instead of horizontal. Where can I change that ?
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Reading Topic #6709
Hi, I have made a texture on the signal but the texture is on the wrong angle. That means that it shines vertical downwards instead of horizontal. Where can I change that ?
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You either need to go into the modeling program you are using and rotate the texture there or open the texture bmp in a paint program and rotate the image there.Cal Rasmussen
Beaverton, ORColumbia Gorge Route (The Dalles Yard 75%)
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Sorry I expleined in the wrong way:Hi, I have made a color texture to indicate stop/approach/clear on the signal but the texture is on the wrong angle. That means that the light shines vertical downwards instead of horizontal. Where can I change that ? I think it must be in the sigcfg ?SIMISA@@@@@@@@@@JINX0G0t______LightTextures ( 1
LightTex ( "ltex" "SigLight.ace" 0 0 1 1 )
)LightsTab ( 4
LightsTabEntry (
"Red Light"
colour ( 255 255 40 40 )
)
LightsTabEntry (
"Amber Light"
colour ( 255 255 200 0 )
)
LightsTabEntry (
"Green Light"
colour ( 255 0 255 0 )
)
LightsTabEntry (
"White Light"
colour ( 255 255 255 255 )
)
)SignalTypes ( 12
SignalType ( "JP3Light" SignalFnType ( NORMAL )
SignalLightTex ( "ltex" ) SignalLights ( 3
SignalLight ( 0 "Red Light"
Position ( 0 0.1899 0 )
Radius ( 0.10 )
)
SignalLight ( 1 "Amber Light"
Position ( 0 0.4416 0 )
Radius ( 0.10 )
)
SignalLight ( 2 "Green Light"
Position ( 0 0.6979 0 )
Radius ( 0.10 )
)
)
SignalDrawStates ( 4
SignalDrawState ( 0
"Red"
DrawLights ( 1
DrawLight ( 0 )
)
)
SignalDrawState ( 1
"Yellow"
DrawLights ( 1
DrawLight ( 1 )
)
)
SignalDrawState ( 2
"Green"
DrawLights ( 1
DrawLight ( 2 )
)
)
SignalDrawState ( 3
"Green"
DrawLights ( 1
DrawLight ( 2 )
)
)
)
SignalAspects ( 6
SignalAspect ( STOP "Red" SpeedKPH ( 0 ) )
SignalAspect ( APPROACH_1 "Yellow" SpeedKPH ( 080 ) )
SignalAspect ( APPROACH_2 "Yellow" SpeedKPH ( 160 ) )
SignalAspect ( APPROACH_3 "Yellow" SpeedKPH ( 220 ) )
SignalAspect ( CLEAR_1 "Green" SpeedKPH ( 270 ) )
SignalAspect ( CLEAR_2 "Green" SpeedKPH ( 300 ) )
)
SignalNumClearAhead ( 5 )
)
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