Train-Sim.Com
MSTS Route Design

Texture on signal shining downwards

Texture on signal shining downwards – image 1

Notice to all visitors and members of the Train-Sim.Com message forums:
If you plan on using a signature banner in your posts, we would like to remind you that there is a maximum size for banners. That maximum is 450 pixels wide by 120 pixels high, and not to exceed 25k. Your compliance is appreciated. FORUM RULES Problems? There are two common reasons for problems with logging in and posting messages. The first is that you are running a firewall that prevents your messages from being sent to the server. The other is that you have cookies disabled; the DCForum software requires cookies to work properly.

Previous Topic | Next Topic

Printer-friendly copy Email this topic to a friend

Reading Topic #6709

Member since Sep-16-02 · 14 posts

Hi, I have made a texture on the signal but the texture is on the wrong angle. That means that it shines vertical downwards instead of horizontal. Where can I change that ?

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Charter Member · 1559 posts

RE: texture on signal shining downwards

Texture on signal shining downwards – image 2

You either need to go into the modeling program you are using and rotate the texture there or open the texture bmp in a paint program and rotate the image there.Cal Rasmussen
Beaverton, ORColumbia Gorge Route (The Dalles Yard 75%)

Alert | IP

Printer-friendly page | Edit | Reply | Reply With Quote | Top

Member since Sep-16-02 · 14 posts

RE: texture on signal shining downwards

Sorry I expleined in the wrong way:Hi, I have made a color texture to indicate stop/approach/clear on the signal but the texture is on the wrong angle. That means that the light shines vertical downwards instead of horizontal. Where can I change that ? I think it must be in the sigcfg ?SIMISA@@@@@@@@@@JINX0G0t______LightTextures ( 1
LightTex ( "ltex" "SigLight.ace" 0 0 1 1 )
)LightsTab ( 4
LightsTabEntry (
"Red Light"
colour ( 255 255 40 40 )
)
LightsTabEntry (
"Amber Light"
colour ( 255 255 200 0 )
)
LightsTabEntry (
"Green Light"
colour ( 255 0 255 0 )
)
LightsTabEntry (
"White Light"
colour ( 255 255 255 255 )
)
)SignalTypes ( 12

SignalType ( "JP3Light" SignalFnType ( NORMAL )
SignalLightTex ( "ltex" ) SignalLights ( 3
SignalLight ( 0 "Red Light"
Position ( 0 0.1899 0 )
Radius ( 0.10 )
)
SignalLight ( 1 "Amber Light"
Position ( 0 0.4416 0 )
Radius ( 0.10 )
)
SignalLight ( 2 "Green Light"
Position ( 0 0.6979 0 )
Radius ( 0.10 )
)
)
SignalDrawStates ( 4
SignalDrawState ( 0
"Red"
DrawLights ( 1
DrawLight ( 0 )
)
)
SignalDrawState ( 1
"Yellow"
DrawLights ( 1
DrawLight ( 1 )
)
)
SignalDrawState ( 2
"Green"
DrawLights ( 1
DrawLight ( 2 )
)
)
SignalDrawState ( 3
"Green"
DrawLights ( 1
DrawLight ( 2 )
)
)
)
SignalAspects ( 6
SignalAspect ( STOP "Red" SpeedKPH ( 0 ) )
SignalAspect ( APPROACH_1 "Yellow" SpeedKPH ( 080 ) )
SignalAspect ( APPROACH_2 "Yellow" SpeedKPH ( 160 ) )
SignalAspect ( APPROACH_3 "Yellow" SpeedKPH ( 220 ) )
SignalAspect ( CLEAR_1 "Green" SpeedKPH ( 270 ) )
SignalAspect ( CLEAR_2 "Green" SpeedKPH ( 300 ) )
)
SignalNumClearAhead ( 5 )
)

Alert | IP


[ Home | MSTS Forum | MSTS FAQ | File Library ] Copyright © 2002 by Nels Anderson. All Rights Reserved.

Restored from the Train-Sim.Com archive, captured November 30, 2002. About this archive.