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LAST EDITED ON Jul-17-02 AT 11:53 AM (EDT)
I need to create some catwalk railings for some of my barges. My thought is to create a block (cube) the same length and width as the catwalk and the height equal to the railing height. I would then delete the top polygon. The bottom polygon would face down to make it transparent. I want to create the railings as a texture with transparency. However I want the railings visible with transparency from both sides. How do I do that. I think I know how to create the texture files in PSP. I just don't know how to texture both sides of a polygon. I read somewhere you need to create "back-to-back" polygons in order to texture both sides. I am not sure how you do that. H E L P ! ! !
Cal Rasmussen
Beaverton, ORColumbia Gorge Route (Temporarily on hold, while working on several TSM projects)
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How to handle two-sided transparency in TSM [View All], calr, 11:40 AM, Jul-17-02, (0) RE: How to handle two-sided transparency in TSM, calr, Jul-17-02, 04:54 PM, (1) RE: How to handle two-sided transparency in TSM, rpicardi1, Jul-17-02, 09:30 PM, (8) RE: How to handle two-sided transparency in TSM, Railfan727, Jul-17-02, 04:56 PM, (2) RE: How to handle two-sided transparency in TSM, calr, Jul-17-02, 04:59 PM, (3) RE: How to handle two-sided transparency in TSM, Railfan727, Jul-17-02, 05:01 PM, (5) RE: How to handle two-sided transparency in TSM, DNJ, Jul-17-02, 05:00 PM, (4) RE: How to handle two-sided transparency in TSM, calr, Jul-17-02, 05:11 PM, (6) RE: How to handle two-sided transparency in TSM, tark1054, Jul-17-02, 05:50 PM, (7) RE: How to handle two-sided transparency in TSM, jkcooney, Jul-17-02, 09:35 PM, (9) RE: How to handle two-sided transparency in TSM, calr, Jul-18-02, 11:10 AM, (10) RE: How to handle two-sided transparency in TSM, rpicardi1, Jul-18-02, 09:28 PM, (11)
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