Hello,
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Hello,
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I think that I figured it out. I do believe that it was something that I did in the activity editor when I made the path.Thanks anyway. Now if only we could DEM into the editor.
Lonnie
KRNO
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Yea, somehow the paths you setup lock certain switches, I think. I wish there was a way to know if a switch is locked or not.
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I think that the only switches that remain unlocked when you are running an activity are the "manual" ones. You can tell these because they have a visible switch lever in the game, and when you are in the route editor the part will be named something that ends with "mnl.s" (for instance a1t45dyardlftmnl.s).If a switch is not the manual type, then you will have to run your path through it -- the AI will switch them for you.One of the major snafus in the editor is that the 45 degree right yard switch shape doesn't work properly. Because of this, it looks like the designers used the AI controlled version of this switch when one was needed. There are switches deep in the yard that you should be able to throw during an activity, but you can't... :-/Lee
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