I modified an existing route (Settle-Carlisle) with a reverse loop at the Settle end. I realize that modifications to track WILL cause broken paths for existing activities as written up in the "help" section ("To minimize the need for reparing paths, we highly recommend that you complete the track layout.....blah blahBUT...if path modifications are made,{and gee, are not layouts always expanding?) HOW DO REPAIR A BROKEN PATH?Taking one path as example, LOCAL SERVICE, which starts at Carlisle and ends at Settle, my route mods cause the path to show up broken at Ribblehead. All I want is the original start and end points remain as original but can find no way to do this. I see multiple start and end points on dead track sections near Carlisle. If I delete the Carlisle start point others remain which are NOT deleteable.Great Simulation... TERRIBLE editor/tools
Thanks, Vince
Las Vegas
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