I don't know if there's only one answer as to why it sometimes locks up. One thing I can duplicate every time is the player path tho, if a loose consist is placed on the player path in the route editor, trying to couple onto it with the front coupler will lock it every time. So if I drop a car on the main and run around it on the siding and it locks up, the first thing I'll try is dropping the car on the siding and running around it on the main instead. And I've learned to make my activities so the player path don't run into any loose consists.
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